Interactive Viewing
The Interactive Video OS
Investor Dashboard

The infrastructure layer for the next century of video.

A single ecosystem powering creators, studios, merchants, broadcasters, educators, and enterprises. Composable, monetizable, sovereign, and open.

Overview

Vision

Every video, everywhere, interactive by default. Interactive Viewing™ is building the operating system that turns passive playback into a two-way ecosystem — where every scene becomes a storefront, classroom, exhibit, or stage.

Ownership Model
Open, ecosystem-first, category-defining
Category
Interactive Video Infrastructure
Horizon
Multi-decade infrastructure company
TAM · SAM · SOM

Market Opportunity

$1.8T
TAM · Global Video + Commerce
$186B
SAM · Interactive & Shoppable
$14B
SOM · Platform-addressable (5yr)

Growth vectors: creator economy expansion, retail-media convergence, live commerce, XR & spatial video, AI-generated content, and post-linear TV.

Why now

Problem

Video is the dominant medium — yet it remains a one-way pipe.
Creators monetize a fraction of the value they produce.
Merchants have no native surface to sell inside stories.
Studios have no infrastructure to make catalogs interactive.
Rights, revenue, and provenance live in disconnected spreadsheets.
Every platform reinvents beacons, overlays, and player logic in a silo.
Interactive Viewing™ Platform

Solution

Interactive Beacons™

Universal interaction primitive across TV, mobile, web, and live.

Discovery Windows™

Cinematic in-scene panels for shop, learn, travel, save, and share.

Revenue Engine™

Automatic multi-party splits with programmable rights and regions.

Interactive Match™

AI matchmaker across creators, studios, brands, and merchants.

Marketplace™

Templates, components, AI, services, assets, and SDKs.

Enterprise Platform

Multi-studio command center with sovereign deployment options.

How we make money

Business Model

Take-rate

Percentage of every interactive transaction (typ. 3-12%).

Enterprise SaaS

Annual contracts for studios, broadcasters, and enterprises.

Marketplace

Revenue share on templates, components, and services.

Interactive Match™

Deal fees on brokered creator-brand-studio partnerships.

Moat

Competitive Advantage

Ecosystem network effects

Every new creator, merchant, and studio increases value for the others.

Interaction data layer

Proprietary attribution across every beacon, scene, and audience segment.

AI moat

Interactive Intelligence™ compounds with every experience shipped.

Enterprise trust

Sovereign deployment, rights engine, and audit-grade controls.

Developer platform

Open SDKs pull third parties into the standard.

Brand & category

"Interactive Viewing" as the noun for the space we invented.

Diversified

Revenue Streams

Transaction take-rate
Interactive commerce, tips, tickets, subscriptions
Enterprise licenses
Studios, broadcasters, universities, museums, leagues
Marketplace fees
Templates, components, AI, services, assets
Interactive Match™
Brokered partnership fees + campaign spend
Developer platform
SDK premium tiers, private cloud, support
Data & intelligence
Anonymized insights for network participants
What we've built

Traction

0+
Creators onboarded
0+
Interactive experiences
0M+
Revenue processed
0+
Enterprise design partners
Sequenced expansion

Roadmap

Now
Ecosystem GA
  • Studio · Merchant · Partner
  • Interactive Match™
  • Marketplace™
Q+1
Enterprise depth
  • Sovereign cloud
  • SSO / SCIM
  • Rights Engine™ v2
Q+2
Live & Sports
  • Live beacons
  • Broadcast SDK
  • Multi-camera
Q+3
Interactive Internet
  • Open protocol
  • Cross-platform IDs
  • Spatial video
Why now, why us

Investment Opportunity

A generational infrastructure bet.

We are building the shared layer that video, commerce, education, and culture will run on for the next several decades. This round funds enterprise depth, live & sports, and the developer platform expansion.

Category-defining brand
Compounding data moat
Enterprise design partners
Multi-vertical wedge